

This capability is independent of the motion interpolation features that are often associated with 120Hz+ televisions. For example, a 120Hz display can show each 24p frame for exactly 5 display frames. Many monitors now support signal processing at 120Hz or higher, allowing 24p content to be displayed without judder by showing each frame for a fixed number of refresh cycles. Later 60Hz monitors could accept 1080p24 content but employed a 3:2 pulldown to display 24p content, creating judder.
#Unable to initialize direct3d 12 graphics subsystem 720p#
Many early NTSC plasma and LCD monitors operated at 60Hz and only supported 1080i (60i) or 720p (60p) content sources, requiring input signals 24p to be converted by the external source. Computer formats such as Windows Media, QuickTime, and RealVideo can play 24p video directly on a computer monitor. Many HD monitors are able to receive a 24p signal (not a 60i signal with pulldown added) and can display the 24p material directly.įor end-user viewing of HD material, many digital formats are offering 24p support.

In HD production, the HD-SDI interface supports the 24p framerate in addition to the 60i and 50i framerates. This scheme is easier for slower hardware to implement as it requires less processing. In the 2:2:2:4 pulldown scheme, used as a choice primarily by Apple's Final Cut Pro, every fourth frame is repeated. Most editing systems will either add 3:2 pulldown or 2:2:2:4 pulldown. Hence, pulldown must be added to the 24p material to be displayed. With NTSC equipment, it is impossible to display a 24p signal directly as the monitors only support the 60i framerate. I'm not sure this has anything to do with this issue but i have noticed according to my tv whenever i launch the game the resolution changes to 1920 x 1080 / 24p which i find sort of odd and this is why from the wiki:
